Tuesday, 11 March 2025
Small Patch
v2025.3.0.0f
0
Patch Notes:
New Patch : 2025.3.0.0f
We have started to introduce burn and poisoning into the battle system. :FurWow:
For now, only Ember and Poison Sting have these effects. :EkansBruh:
These effects take away 5% of HP over 10 seconds, however, burn deals fire type damage and poisoning deals poison type damage, so the receiver's type can affect this percentage.
The boss rank also divides this percentage. (For example, a rank 5 boss only takes 1% over 10 seconds.)
Poison damage gradually increases, while burn damage decreases over time.
Move changes :
Powder Snow : Damage Force 400 / Energy 55 / Cooldown 4s / 10% chance to freeze
Ember : Effect : Now it can burn your target with 10% of chance
Poison Sting : Damage Force 150 / Energy 24 / Cooldown 2s / Effect : 10% of chance of poisoning
New Patch : 2025.3.0.0g
Fire Blast : added feature 10% of chance to burn / remove old malus
Fire Punch : added feature 10% of chance to burn / remove old malus
Fire Spin : added feature 1% of chance to burn per hit
Flame Wheel : added feature 1% of chance to burn per hit
Flamethrower : added feature 1% of chance to burn per hit / remove old malus
Heat Wave : added feature 0.25% of chance to burn per hit / remove old malus
New Patch : 2025.3.0.0h
Poison Gas : Damage Force 15 * 60 hits / Energy 100 / Cooldown 30 / Duration 15s / 25 % of chance to poison per hit & an ally with a poison type in the area get a bonus of Special Attack (0.3 * owner level + 15)
Sludge : Damage Force 650 / Energy 87 / Cooldown 6 / 30 % of chance to poison per hit
Sludge Bomb : Damage Force 900 / Energy 118 / Cooldown 9 / 30 % of chance to poison per hit
Twineedle : Damage Force 250 * 2 hits / Energy 73 / Cooldown 5 / 10 % of chance to poison per hit
New Patch : 2025.3.0.0i
The Confusion status has been added. It now lasts randomly between 5 and 15 seconds, with damage varying over time.
It deals 5% as Psychic type of the opponent's remaining HP as damage.
The boss rank also reduces this percentage. (For example, a rank 5 boss only takes 1% over 10 seconds.)
Confusion: Damage Force 57 * 10 hits / Energy 68 / Cooldown 5s / 1% chance on hit to lower the enemy's Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds and inflict Confusion status.
Confuse Ray: Damage Force 76 * 6 hits/ Energy 56 / Cooldown 5s / Inflicts Confusion status.
Outrage: Damage Force 1200 / Energy 125 / Cooldown 12s / Lowers the user's Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds. + 30% chance to confuse the user.
Sand-Attack: Energy 10 / Cooldown 15s / Reduces enemy Attack and Special Attack by (25 + (0.25 × level)) while in radius + 10% chance to confuse an enemy when entering the area.
Water Pulse: The previous debuff was removed, now it has a 20% chance to inflict Confusion on targets.
Supersonic: Damage Force 76 * 6 hits / Energy 30 / Cooldown 11s / 55% chance to inflict Confusion.
The server was restarted to change this moves :
Leer : Reduce the defense of your target by your level x 0.5 during 10s
Tail Whip : Reduce the defense of your target by your level x 0.5 during 10s
Screech : Reduce the defense of your target by your level x 0.75 during 15s
The server was restarted to change this moves :
Leer : Reduce the defense of your target by your level x 0.5 during 10s
Tail Whip : Reduce the defense of your target by your level x 0.5 during 10s
Screech : Reduce the defense of your target by your level x 0.75 during 15s
New Patch : 2025.3.0.0n
We updated our database to prepare a new feature. 🤫
Stun probability was fixed.
Thunder Wav was fixed. ⚡
Move Changes:
Revenge : Damage Force 600 / Energy 65 / Cooldown 5s / if own hp is < 50%, deals 100% increased damage
Rock Blast : Damage Force 250 * [2~5] hits / Energy 109 / Cooldown 9s / Duration 0.5 - 1.25s
Present : Damage Force 400 / Energy 55 / Cooldown 6s / A bomb which deal damage or Heal allies (2.5% of the max health) + 25% chance to self heal on cast for 2.5% max health
Moonlight : Energy 120 / Cooldown 40s / Duration 10s / Heals 1.5% per sec during the day and 3% per sec during the night.
Morning Sun : Energy 120 / Cooldown 40s / Duration 10s / Heals 3% per sec during the day and 1.5% per sec during the night.
+Skullbash : Damage Force 1300 / Cooldown 22.5 sec / Energy 135