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Sunday, 16 March 2025

Move Changes

v2024.12.0.0

0

Patch Notes:

Google Sheets Link to all move changes  ~~ Written by Eclipse ~~


MAJORLY IMPORTANT:

All multi-hitting moves will hit at .25 sec intervals to ensure maximum damage potential while in proper range.

Almost all projectiles will have tracking.

A move’s accuracy is now factored into it’s cooldown duration.


Absorb 

Energy cost: 30 (unaltered)

Cooldown:  5s => 4.5s

Power: 150 => 200 (+50)

Move hits: 1

New move effect: Restores life equal to 50% of damage dealt

 

Mega Drain

Energy cost: 40 => 55  (+15)

Cooldown:  10s => 6s

Power: 300 => 400 (+50)

Move hits 1

New move effect: Restores life equal to 50% of damage dealt

 

Giga Drain

Energy cost: 50 => 100  (+50)

Cooldown: 20 => 10.5s

Power: 400 => 750 (+300)

Move hits 1

New move effect: Restores life equal to 50% of damage dealt

 

Acid

Energy cost 15 => 55 (+40)

Cooldown: 3s => 4s

Power: 75 => 400 (+325)

Move hits: 1

New move effect: 25% chance to lower target's special defense by (25 + (0.25 x level)) for 15 seconds.

Added Tracking

 

Acid Armor

Energy cost: 75 => 60 (-15)

Cooldown: 20 => 15s

New move effect: Increase Defense by (25 + (.5 x lvl)) for 15 seconds.

 

Agility

Energy cost:  30 => 60 (+30)

Cooldown: 20s (unaltered)

New move effect: Increase Speed by (40 + (2 x level)) for 15 seconds

 

Ancient Power

Energy cost:  45 => 70 (+25)

Cooldown: 3s => 5s

Power: 400 => 520 (+120)

Move hits: 1

New move effect: 10% on hit chance to raise all stats by (15 + (0.25 x level) for 10 seconds. (possible bonus of att,def,sp.att,sp.def,spd)

 

Barrier

Energy cost:  50 => 60 (+10)

Cooldown: 25s => 15s

New move effect: Increase Defense by (25 + (0.5 x lvl)) for 15 seconds.

 

Bite

Energy cost:  20 => 65 (+45)

Cooldown  8s => 5s

Power: 600 (unaltered)

Move hits: 1

New move effect: 30% chance to stun for .5 seconds.

 

Water Pulse:

Energy cost: 40 => 80,

Cooldown: 3s => 6s

Move hits: 3

Hit Power: 200

Total Power: 600 (unaltered)

New move effect: 7.5% chance on hit to lower enemy attack and special attack by (25 + (0.25 x level)) for 10 seconds.

 

Aurora Beam

Energy cost: 50 => 87 (+37)

Cooldown: 20s => 11s

Move hits: 12

Move Duration: 3s

Hit Power: 89

Total Power: 1068 (+18)

 

Barrage

Energy cost: 20 => 72 (+52)

Cooldown: 6s => 7s

Move hits: 3 avg

Hit Power: 150

Total Power: 450 avg (-300 avg)

New move effect: Range substantially increased and projectiles given tracking.

 

Blizzard

Energy cost: 100 => 143 (+43)

Cooldown: 90s => 30s

Move hits: 60

Move Duration: 15

Hit Power: 30

Total Power: 1800 (+300)

New move effect: 0.5% chance to Freeze on hit

 

Bullet Seed

Energy cost: 20 => 109 (+89)

Cooldown: 6s => 7s

Move hits: 3 avg

Hit Power: 250

Total Power: 750 avg (unaltered)

New move effect: Heal 0.5% per hit. Projectiles given tracking.

 

Comet Punch

Energy cost: 40 => 69 (+29)

Cooldown: 1.5s => 7s

Move hits: 3 avg

Hit Power:180

Total Power: 540 avg (+320)

New move effect: Teleport to the target and instantly strike 2-5 times.

 

Confuse Ray

Energy cost: 40 => 40,

Cooldown: 20s => 5s

Move hits: 6

Hit Power: 76

Total Power: 456 (+66)

New move effect: Lower enemy attack and special attack by (25 + (0.25 x level)) for 10 seconds on initial hit.

 

Confusion

Energy cost: 50 => 68 (+18)

Cooldown: 8s => 5s

Move hits: 10

Hit Power: 57

Total Power: 570 (-146)

New move effect: 1% chance to lower enemy attack and special attack by (25 + (0.25 x level)) for 10 seconds.

 

Crunch

Energy cost:  40 => 85 (+45)

Cooldown: 6s (unaltered)

Power: 800 (unaltered)

Move hits: 1

New move effect: 20% chance to lower enemy defense by (25 + (0.25 x level)) for 10 seconds.

 

Defense Curl

Energy cost: 50 => 30 (-20)

Cooldown: 20 => 15s

New move effect: Increase Defense by (25 + (.25 x lvl)) for 10 seconds.

 

Double Slap

Energy cost: 25 => 40 (+15)

cooldown: 4s => 6s

Move hits: 3 avg

Hit Power: 150

Total Power: 450 avg (+170)

New move effect: Strike 2-5 times.

 

Dragon Breath

Energy cost: 45 => 80 (+35)

cooldown: 15s => 10s

Move hits: 16

Hit Power: 61

Total Power: 976 (-424)

New move effect: 2% chance on hit to paralyze.

 

Dragon Claw

Energy cost: 40 => 85 (+45)

Cooldown  3s => 6s

Power: 800 (+300)

Move hits: 1

 

Earthquake

Energy cost: 70 => 130 (+60)

cooldown: 30s => 16s

Move hits: 32

Hit Power: 51

Total Power: 1632 (+1032)

 

Explosion

Energy cost: 10 => 318 (+308)

Cooldown  15s => 16s

Power: 2500 (+625)

Move hits: 1

 

Fissure

Energy cost: 70 => 155 (+85)

Cooldown  30s => 25s

Power: 1500 (+700)

Move hits: 1

 

Quick Attack

Energy cost: 30 => 45 (+15)

Cooldown  10s => 4.5s

Power: 400 (-200)

Move hits:1

New move effect: Teleport to the target and instantly strike.

 

Body Slam

Energy cost: 40 => 90 (+50)

Cooldown  9s => 6s

Power: 850 (+300)

Move hits: 1

New move effect: 30% chance on hit to paralyze.

 

Bone Club

Energy cost: 25 => 87 (+62)

Cooldown  4s => 9s

Power: 650 (+300)

Move hits: 1

New move effect: 10% chance on hit to stun for .5 sec. (flinch)

 

Bubble

Energy cost: 20 => 55 (+35)

Cooldown  5s => 4s

Power: 400 (+120)

Move hits: 1

New move effect: 10% on hit to lower enemy speed by (25 + (.25 x lvl)) for 10 seconds.

 

Crabhammer

Energy cost: 40 => 60 (+20)

Cooldown  9s => 6s

Power: 550 (-300)

Move hits: 1

New move effect: 25% chance to deal 50% more damage. (crit)

 

Cross Chop

Energy cost: 30 => 60 (+30)

Cooldown  6s => 8s

Power: 550 (-200)

Move hits: 1

New move effect: 25% chance to deal 50% more damage. (crit)


*Appended - 11/12/2024*


08/12/24 Move Adjustments

 

We corrected an error on our end with this patch, which also ended up bringing us a new move as well. The old "Dragon Rage" move was actually Dragon Dance, but it had the wrong name in game. We've corrected this, and also added the actual Dragon Rage move to make up for this long standing error. Dragon rage has not existed as a move since gen 7, so that is what was used to determine which mons get it when. The durations of status effects were altered as well. 

Status Effect Adjustments:

Default durations:

sleep : 2.5s

freeze : 1.5s

paralysis : 1.5s

 

Durations on bosses  ( /4) :

sleep : 0.625s

freeze : 0.375s

paralysis : 0.375s

Move Adjustments

 

Dragon Rage

Energy cost: 55

Cooldown:  6s

Move hits: 8

Hit Power: 83

Total Power: 664

Dratini learns Dragon Rage level 15.

Charmander learns Dragon Rage level 16.

Gyarados learns Dragon Rage level 36.

 

Dragon Dance

Energy cost:  10 => 60 (+50)

Cooldown: 25s => 15s

New move effect: Increase Attack by (25 + (0.5 x lvl)) and speed by (40 + (1.0 x lvl)) for 10 seconds. (No longer buffs special attack)

 

Fury Attack

Energy cost: 30 => 72 (+42)

Cooldown:  4s => 7s

Move hits: 2-5

Hit Power: 150

Total Power: 450 avg (-150)

New move effect: Projectile speed majorly increased and given tracking.

 

Confuse Ray

Energy cost: 40 => 56 (+16)

 

Fire Spin

Energy cost: 35 => 49 (+14)

Cooldown:  25s => 7s

Move hits: 6

Hit Power: 69

Total Power: 414 (-234)

 

Curse

Energy cost:  50 => 60 (+10)

Cooldown: 20s => 15s

New move effect: Increase  Attack & Defense by (25 + (0.5 x lvl)), and reduce speed by  (40 + (1.0 x lvl)  for 10 seconds.

 

Flame Wheel

Energy cost: 50 => 80 (+30)

Cooldown:  25s => 15s

Move hits: 32

Hit Power: 31

Total Power: 992 (-128)

New move effect: 0.35% chance per hit to deal 50% extra damage and reduce enemy attack by (15 + (0.5 x level)) for 10 seconds.

 

Focus Energy

Energy cost:  40 => 120 (+80)

Cooldown: 15s => 30s

New move effect: Change attack and special attack boosts from (.15 x lvl x nature factor) to (25 + (.5 x lvl x nature factor)) for 15 seconds.

 

Fury Swipes

Energy cost:  15 => 69 (+54)

Cooldown:  1s => 7s

Move hits: 2-5

Hit Power: 180

Total Power: 540 avg (+240)

 

Growl

Energy cost:  30 (unaltered)

Cooldown: 10s => 15s

New move effect: Decrease enemy attack by (25 + (0.5 x lvl)) for 10 seconds.

 

Growth

Energy cost:  50 => 60

Cooldown: 15s (unaltered)

New move effect: Increase attack and special attack by (25 + (0.5 x lvl)) for 10 seconds.

 

Gust

Energy cost: 50 => 55 (+5)

Cooldown:  8s => 5s

Move hits: 32

Hit Power: 18

Total Power: 574 (-146)

New move effect: Projectile speed increased

 

Harden

Energy cost:  20 => 30 (+10)

Cooldown: 15s (unaltered)

New move effect: Increase Defense by (25 + (0.5 x lvl)) for 10 seconds.

 

Heal Bell

Energy cost:  50 => 120 (+70)

Cooldown: 30s => 40s

New move effect: Heals 20% for all allies in a 10 meters radius (including self) 12/12/24 Move Adjustments

 

Hitmonchan now learns Comet Punch by default.

Agility : Increased duration from 10s to 15s.

Blizzard : Stat buffs increased to (25 + (.25 x level).

 

Horn Attack

Energy cost: 20 => 70 (+50)

Cooldown:  8s => 5s

Move hits: 1

Total Power: 650 (+200)

New move effect: 30% chance to stun for .5 seconds. (flinch)

 

Horn Drill

Energy cost: 75 => 155 (+80)

Cooldown:  30s => 25s

Move hits: 1

Total Power: 1500 (+500)

New move effect: 25% chance to deal 50% increased damage. (crit)

 

Hyper Beam

Energy cost: 120 => 193 (+73)

Cooldown:  25s => 27s

Move hits: 12

Hit Power: 204

Total Power: 2450 (+700)

 

Ice Beam

Energy cost: 55 => 118 (+63)

Cooldown:  16s => 26s

Move hits: 12

Hit Power: 123

Total Power: 1476 (+6)

New move effect: 1% chance on hit to freeze.

 

Ice Punch

Energy cost: 30 => 80 (+50)

Cooldown:  10s => 6s

Move hits: 1

Total Power: 750 (+100)

New move effect: 10% chance on hit to freeze.

 

Karate Chop

Energy cost: 15 => 55 (+40)

Cooldown:  3s => 4s

Move hits: 1

Total Power: 500 (+200)

New move effect: 25% chance to deal 50% increased damage. (crit)

 

Low Kick

Energy cost: 15 => 85 (+70)

Cooldown:  3s => 6s

Move hits: 1

Total Power: 800 (+525)

 

Mega Kick

Energy cost: 50 => 125 (+75)

Cooldown:  12s => 17s

Move hits: 1

Total Power: 1200 (-50)

 

Mega Punch

Energy cost: 40 => 74 (+34)

Cooldown:  5s => 7.5s

Move hits: 1

Total Power: 690 (+190)

 

Metal Claw

Energy cost: 25 => 55 (+30)

Cooldown:  3s => 5s

Move hits: 1

Total Power: 500 (+180)

 

Night Shade

Energy cost: 40 => 55 (+15)

Cooldown:  5s => 3s

Move hits: 1

Total Power: 375 (+75)

 

Pound

Energy cost: 15 => 45 (+30)

Cooldown:  3s

Move hits: 1

Total Power: 400 (+150)

 

Rock Throw

Energy cost: 25 => 53 (+28)

Cooldown:  6s => 5s

Move hits: 1

Total Power: 380 (+80)

 

Scratch

Energy cost: 20 => 45 (+25)

Cooldown:  3s

Move hits: 1

Total Power: 400 (+150)

 

Self Destruct

Energy cost: 100 => 255 (+155)

Cooldown:  60s => 16s

Move hits: 1

Total Power: 2000 (+500)

 

Spite

Energy cost: 25 => 10 (-15)

Cooldown:  30s => 10s

Move hits: 1

Total Power: 30

 

Vine Whip

Energy cost: 25 => 50 (+25)

Cooldown:  5s => 3s

Move hits: 1

Total Power: 450 (+330)

 

Vice Grip

Energy cost: 25 => 50 (+25)

Cooldown:  15s => 4s

Move hits: 1

Total Power: 550 unaltered

 

Wing Attack

Energy cost: 35 => 38 (+3)

Cooldown:  3s => 2.5s

Move hits: 1

Total Power: 330 (-45)


2/1/25 Move Adjustments


- Earthquake properly follows the user again

- Gust no longer changes target.

- Lick and Zap Cannon have been given flinch instead of paralyze for utility and balancing purposes.

- Wing attack cooldown reduced from 3 seconds to 2.5 sec.


Leer

Energy cost: 20 => 30 (+10)

Cooldown: 8s => 5s

New move effect: reduces target defense by (25 + (.25 x lvl)) for 10 seconds


Lick

Energy cost: 15 => 35 (+20)

Cooldown: 3s => 2s

Move hits: 1

Total Power: 300 (+50)

New move effect: 30% chance on hit to flinch.


Thunder Punch

Energy cost: 30 => 80 (+50)

Cooldown: 10s => 6s

Move hits: 1

Total Power: 750 (+100)

New move effect: 10% chance on hit to paralyze.


Water Gun

Energy cost: 30=> 55 (+25)

Cooldown: 6s

Move hits: 16

Hit Power: 40

Total Power: 640 (-180)


Twister

Energy cost: 65 => 55 (-10)

Cooldown: 20s => 5s

Move hits: 28

Hit Power: 21

Total Power: 588 (-254)

New move effect: 1% chance on hit to paralyze.


Zap Cannon

Energy cost: 40 => 88 (+48)

Cooldown: 15s => 10.5s

Move hits: 1

Total Power: 660 (-140)

New move effect: 25% chance on hit to flinch.


2/27/25 Move Adjustments


Due to the desire of the commnunity, gust can now re-target again.


Flamerthrower

Energy cost: 60 => 118 (+58)

Cooldown: 15s => 16s

Move hits: 16

Hit Power: 92

Total Power: 1470 (-630)

New move effect: 1% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds.


Heat Wave

Energy cost: 100 => 124 (+24)

Cooldown: 90s => 30s

Move hits: 60

Hit Power: 28

Total Power: 1680 (+180)

New move effect: .25% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds.


Leech Life

Energy cost: 40 => 105 (+65)

Cooldown: 10s => 10.5s

Move hits: 1

Total Power: 800 (+650)

New move effect: heal for 50% of damage dealt


Magical Leaf

Energy cost: 40 => 51 (+11)

Cooldown: 3s => 3.5s

Move hits: 1

Total Power: 365 (-35)


Magnitude

Energy cost: 35 => 98 (+63)

Cooldown: 18s => 6s

Move hits: 1 (4x-10x multiplier)

Hit Power: 105

Total Power: 420-1050


Meditiate

Energy cost: 40 => 30 (-10)

Cooldown: 5s => 15s

New move effect: Increase attack by (25 + (.25 x lvl)) for 10 seconds.


3/7/25 Move Adjustments


New Weather Effects have been added to maps!

- Thunderstorm weather gives Electric-type resistance.

- Rain weather gives Water-type resistance.

- Blizzard weather gives Ice-type resistance.


Every 30 minutes to 1 hour, there is a chance for weather effects:

There is a 10% chance that the weather changes.

There is a 45% chance that the weather remains the same.

There is a 45% chance that the weather clears up (Clear skies).


Leer and screech have been reverted to the old formulas temporarily until new hp scaling comes.

We've begun to work on status effects. The first portion of burn was implemented, which is an attack reduction.


Meditiate

Energy cost: 40 => 30 (-10)

Cooldown: 5s => 15s

New move effect: Increase attack by (25 + (.25 x lvl)) for 10 seconds.


Defense Curl

Energy cost: 50 => 30 (-20)

Cooldown: 20s => 15s

New move effect: Increase defense by (25 + (.25 x lvl)) for 10 seconds.


Fire Blast

Energy cost: 80 => 143 (+63)

Cooldown: 6s => 15s

Move hits: 1

Total Power: 1100 (+300)

New move effect: 10% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds

Note: projectile now has full tracking and increased distance.


Fire Punch

Energy cost: 30 => 80 (+50)

Cooldown: 10s => 6s

Move hits: 1

Total Power: 750 (+100)

New move effect: 10% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds


Ember

Energy cost: 25 => 55 (+30)

Cooldown: 5s => 4s

Move hits: 1

Total Power: 400 (+150)

New move effect: 10% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds


Fire Spin

Cooldown: 7s => 8s

Move hits: 12

Hit Power: 48

Total Power: 574 (+160)


Flame Wheel

Hitbox has been increased by roughly +1.5x

VFX now scales to size of pokemon

Gives allies in proximity a speed boost of lvl + 50


Heat Wave

Energy cost: 100 => 124 (+24)

Cooldown: 90s => 30s

Move hits: 28

Hit Power: 48

Total Power: 574 (+160)


Spark

Energy cost: 40 => 86 (+46)

Cooldown: 8s => 11s

Move hits: 32

Hit Power: 34

Total Power: 1088 (+88)

New move effect:1.5% chance per hit to paralyze (once per target)


Thunder

Energy cost: 80 => 143 (+63)

Cooldown: 35s => 18s

Move hits: 1

Total Power: 1100 (+100)

New move effects: hits all enemies and in AoE around the target. 30% chance per hit to paralyze (once per target)


Thunderbolt

Energy cost: 80 => 143 (+63)

Cooldown: 35s => 18s

Move hits: 1

Total Power: 1100 (+100)

New move effects: hits all enemies and in AoE around the target. 30% chance per hit to paralyze (once per target)


Metal Claw

New move effect: 10% chance on hit to increase attack by (25 + (.25 x level)) for 10 sec


Mud Slap

Energy cost: 10 => 30 (+20)

Cooldown: 9s => 3s

Move hits: 1

Total Power: 200 (-420)

New move effect: 35% chance to reduce enemy attack & special attack by (25 + (0.5 x level)) for 10 seconds


Tail Whip

Energy cost: 50 => 30 (-20)

Cooldown: 10s => 15s

New move effect: reduce target defense by (25 + (.25 x lvl)) for 10 seconds.


Twister

Paralyze bug has been fixed and can only happen once per target.


Magical Leaf

Energy cost: 45 => 51 (+6)

Cooldown: 3s => 3.5s

Move hits: 1

Total Power: 365 (-35)

New move effect: removed ability to stun


Outrage

Energy cost: 40 => 125 (+85)

Cooldown: 3s => 12s

Move hits: 1

Total Power: 1200 (+400)

New move effect: Causes the user to become confused. and reduces attack and special attack by (25 + (0.5 x level)) for 10 seconds.


Pin MIssle

Energy cost: 40 => 109 (+59)

Cooldown: 3s => 8s

Move hits: 2-5

Total Power: 750 avg

New move effect: projectiles can penetrate targets


3/14/25 Move Adjustments


Three new status effects have been introduced:


- Burn; fire damage over time debuff

- Posion; poison damage over time debuff

These effects take away 5% of HP over 10 seconds, however, burn deals fire type damage and poisoning deals poison type damage, so typing affects the damage.

Poison damage gradually increases, while burn damage decreases over time.


Confusion

The Confusion status has been added. It now lasts randomly between 5 and 15 seconds, with damage varying over time.

It deals 5% as Psychic type of the opponent's remaining HP as damage.


These damages are affected by boss rank for PvE. As ranks increase it reduces the percentage. (For example, a rank 5 boss only takes 1% over 10 seconds.)


Move Tweaks:


Ember: now has 10% of chance to burn

Fire Blast : now has 10% of chance to burn

Fire Punch : now has 10% of chance to burn

Fire Spin : now has 1% of chance to burn per hit

Flame Wheel : now has 1% of chance to burn per hit

Flamethrower : now has 1% of chance to burn per hit

Heat Wave : now has .25%% of chance to burn per hit

Water Pulse: now has 20% chance to inflict Confusion on targets


The Formulaus for some debuff moves were altered so wild pokes arent so oppressive.


Leer : Reduce the defense of your target by your level x 0.5 for 10s

Tail Whip : Reduce the defense of your target by your level x 0.5 for 10s

Screech : Reduce the defense of your target by your level x 0.75 for 15s


Powder Snow

Energy cost: 15 => 55 (+40)

Cooldown: 4s (unaltered)

Move hits: 1

Total Power: 400 (+100)

New move effect: 10% chance to freeze.


Poison Sting

Energy cost: 25 => 24 (-1)

Cooldown: 3s => 2s

Move hits: 1

Total Power: 150 (-250)

New move effect: 10% chance to poison.


Posion Gas

Energy cost: 100 (unaltered)

Cooldown: 70s => 30s

Move hits: 60

Hit Power: 15

Total Power: 900 (+200)

New move effect:25% chance to poison per hit & ally poison type in the AoE get a Special Attack bonus of (0.3 * owner level + 15).


Sludge

Energy cost: 20 => 87 (+67)

Cooldown: 4s => 6s

Move hits: 1

Total Power: 650 (+420)

New move effect: 30% chance to poison.


Sludge Bomb

Energy cost: 30 => 118 (+88)

Cooldown: 8s => 9s

Move hits: 1

Total Power: 900 (+250)

New move effect: 30% chance to poison.


Twin Needle

Energy cost:30 => 73 (+43)

Cooldown: 4s => 5s

Move hits: 2

Hit Power: 250

Total Power: 500 (-100)

New move effect: 10% chance to poison.


Confusion

Energy cost: 50 => 68 (+18)

Cooldown: 8s => 5s

Move hits: 10

Hit Power: 57

Total Power: 570 (-150)

New move effect:1% chance on hit to both inflict confusion status and reduce the enemy's Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds.


Confuse Ray

Energy cost: 56

Cooldown: 5s => 10s

New move effect: Will no longer deal direct damage

Both inflicts confusion status lower the enemy's Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds.


Supersonic

Energy cost: 35 => 30 (-5)

Cooldown: 16s => 11s

Move hits: 6

Hit Power: 76

Total Power: 455 (+65)

New move effect: 55% chance on cast to inflict confusion


Outrage

Energy cost: 40 => 125 (+80)

Cooldown: 3s => 12s

Move hits: 1

Total Power: 1200 (+320)

New move effect: Both inflicts confusion status on self and lowers own Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds.


Sand Attack

Energy cost: 10 unchanged

Cooldown: 5s => 15s

Move hits: 20

Hit Power: 0

New move effect: Reduce the enemy's Attack and Special Attack by (25 + (0.25 × level)) while and radius and 10% chance on hit to inflict confusion status.

 ~~ Written by Eclipse ~~

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