Sunday, 16 March 2025
Move Changes
v2024.12.0.0
0
Patch Notes:
Google Sheets Link to all move changes ~~ Written by Eclipse ~~
MAJORLY IMPORTANT:
All multi-hitting moves will hit at .25 sec intervals to ensure maximum damage potential while in proper range.
Almost all projectiles will have tracking.
A move’s accuracy is now factored into it’s cooldown duration.
Absorb
Energy cost: 30 (unaltered)
Cooldown: 5s => 4.5s
Power: 150 => 200 (+50)
Move hits: 1
New move effect: Restores life equal to 50% of damage dealt
Mega Drain
Energy cost: 40 => 55 (+15)
Cooldown: 10s => 6s
Power: 300 => 400 (+50)
Move hits 1
New move effect: Restores life equal to 50% of damage dealt
Giga Drain
Energy cost: 50 => 100 (+50)
Cooldown: 20 => 10.5s
Power: 400 => 750 (+300)
Move hits 1
New move effect: Restores life equal to 50% of damage dealt
Acid
Energy cost 15 => 55 (+40)
Cooldown: 3s => 4s
Power: 75 => 400 (+325)
Move hits: 1
New move effect: 25% chance to lower target's special defense by (25 + (0.25 x level)) for 15 seconds.
Added Tracking
Acid Armor
Energy cost: 75 => 60 (-15)
Cooldown: 20 => 15s
New move effect: Increase Defense by (25 + (.5 x lvl)) for 15 seconds.
Agility
Energy cost: 30 => 60 (+30)
Cooldown: 20s (unaltered)
New move effect: Increase Speed by (40 + (2 x level)) for 15 seconds
Ancient Power
Energy cost: 45 => 70 (+25)
Cooldown: 3s => 5s
Power: 400 => 520 (+120)
Move hits: 1
New move effect: 10% on hit chance to raise all stats by (15 + (0.25 x level) for 10 seconds. (possible bonus of att,def,sp.att,sp.def,spd)
Barrier
Energy cost: 50 => 60 (+10)
Cooldown: 25s => 15s
New move effect: Increase Defense by (25 + (0.5 x lvl)) for 15 seconds.
Bite
Energy cost: 20 => 65 (+45)
Cooldown 8s => 5s
Power: 600 (unaltered)
Move hits: 1
New move effect: 30% chance to stun for .5 seconds.
Water Pulse:
Energy cost: 40 => 80,
Cooldown: 3s => 6s
Move hits: 3
Hit Power: 200
Total Power: 600 (unaltered)
New move effect: 7.5% chance on hit to lower enemy attack and special attack by (25 + (0.25 x level)) for 10 seconds.
Aurora Beam
Energy cost: 50 => 87 (+37)
Cooldown: 20s => 11s
Move hits: 12
Move Duration: 3s
Hit Power: 89
Total Power: 1068 (+18)
Barrage
Energy cost: 20 => 72 (+52)
Cooldown: 6s => 7s
Move hits: 3 avg
Hit Power: 150
Total Power: 450 avg (-300 avg)
New move effect: Range substantially increased and projectiles given tracking.
Blizzard
Energy cost: 100 => 143 (+43)
Cooldown: 90s => 30s
Move hits: 60
Move Duration: 15
Hit Power: 30
Total Power: 1800 (+300)
New move effect: 0.5% chance to Freeze on hit
Bullet Seed
Energy cost: 20 => 109 (+89)
Cooldown: 6s => 7s
Move hits: 3 avg
Hit Power: 250
Total Power: 750 avg (unaltered)
New move effect: Heal 0.5% per hit. Projectiles given tracking.
Comet Punch
Energy cost: 40 => 69 (+29)
Cooldown: 1.5s => 7s
Move hits: 3 avg
Hit Power:180
Total Power: 540 avg (+320)
New move effect: Teleport to the target and instantly strike 2-5 times.
Confuse Ray
Energy cost: 40 => 40,
Cooldown: 20s => 5s
Move hits: 6
Hit Power: 76
Total Power: 456 (+66)
New move effect: Lower enemy attack and special attack by (25 + (0.25 x level)) for 10 seconds on initial hit.
Confusion
Energy cost: 50 => 68 (+18)
Cooldown: 8s => 5s
Move hits: 10
Hit Power: 57
Total Power: 570 (-146)
New move effect: 1% chance to lower enemy attack and special attack by (25 + (0.25 x level)) for 10 seconds.
Crunch
Energy cost: 40 => 85 (+45)
Cooldown: 6s (unaltered)
Power: 800 (unaltered)
Move hits: 1
New move effect: 20% chance to lower enemy defense by (25 + (0.25 x level)) for 10 seconds.
Defense Curl
Energy cost: 50 => 30 (-20)
Cooldown: 20 => 15s
New move effect: Increase Defense by (25 + (.25 x lvl)) for 10 seconds.
Double Slap
Energy cost: 25 => 40 (+15)
cooldown: 4s => 6s
Move hits: 3 avg
Hit Power: 150
Total Power: 450 avg (+170)
New move effect: Strike 2-5 times.
Dragon Breath
Energy cost: 45 => 80 (+35)
cooldown: 15s => 10s
Move hits: 16
Hit Power: 61
Total Power: 976 (-424)
New move effect: 2% chance on hit to paralyze.
Dragon Claw
Energy cost: 40 => 85 (+45)
Cooldown 3s => 6s
Power: 800 (+300)
Move hits: 1
Earthquake
Energy cost: 70 => 130 (+60)
cooldown: 30s => 16s
Move hits: 32
Hit Power: 51
Total Power: 1632 (+1032)
Explosion
Energy cost: 10 => 318 (+308)
Cooldown 15s => 16s
Power: 2500 (+625)
Move hits: 1
Fissure
Energy cost: 70 => 155 (+85)
Cooldown 30s => 25s
Power: 1500 (+700)
Move hits: 1
Quick Attack
Energy cost: 30 => 45 (+15)
Cooldown 10s => 4.5s
Power: 400 (-200)
Move hits:1
New move effect: Teleport to the target and instantly strike.
Body Slam
Energy cost: 40 => 90 (+50)
Cooldown 9s => 6s
Power: 850 (+300)
Move hits: 1
New move effect: 30% chance on hit to paralyze.
Bone Club
Energy cost: 25 => 87 (+62)
Cooldown 4s => 9s
Power: 650 (+300)
Move hits: 1
New move effect: 10% chance on hit to stun for .5 sec. (flinch)
Bubble
Energy cost: 20 => 55 (+35)
Cooldown 5s => 4s
Power: 400 (+120)
Move hits: 1
New move effect: 10% on hit to lower enemy speed by (25 + (.25 x lvl)) for 10 seconds.
Crabhammer
Energy cost: 40 => 60 (+20)
Cooldown 9s => 6s
Power: 550 (-300)
Move hits: 1
New move effect: 25% chance to deal 50% more damage. (crit)
Cross Chop
Energy cost: 30 => 60 (+30)
Cooldown 6s => 8s
Power: 550 (-200)
Move hits: 1
New move effect: 25% chance to deal 50% more damage. (crit)
*Appended - 11/12/2024*
08/12/24 Move Adjustments
We corrected an error on our end with this patch, which also ended up bringing us a new move as well. The old "Dragon Rage" move was actually Dragon Dance, but it had the wrong name in game. We've corrected this, and also added the actual Dragon Rage move to make up for this long standing error. Dragon rage has not existed as a move since gen 7, so that is what was used to determine which mons get it when. The durations of status effects were altered as well.
Status Effect Adjustments:
Default durations:
sleep : 2.5s
freeze : 1.5s
paralysis : 1.5s
Durations on bosses ( /4) :
sleep : 0.625s
freeze : 0.375s
paralysis : 0.375s
Move Adjustments
Dragon Rage
Energy cost: 55
Cooldown: 6s
Move hits: 8
Hit Power: 83
Total Power: 664
Dratini learns Dragon Rage level 15.
Charmander learns Dragon Rage level 16.
Gyarados learns Dragon Rage level 36.
Dragon Dance
Energy cost: 10 => 60 (+50)
Cooldown: 25s => 15s
New move effect: Increase Attack by (25 + (0.5 x lvl)) and speed by (40 + (1.0 x lvl)) for 10 seconds. (No longer buffs special attack)
Fury Attack
Energy cost: 30 => 72 (+42)
Cooldown: 4s => 7s
Move hits: 2-5
Hit Power: 150
Total Power: 450 avg (-150)
New move effect: Projectile speed majorly increased and given tracking.
Confuse Ray
Energy cost: 40 => 56 (+16)
Fire Spin
Energy cost: 35 => 49 (+14)
Cooldown: 25s => 7s
Move hits: 6
Hit Power: 69
Total Power: 414 (-234)
Curse
Energy cost: 50 => 60 (+10)
Cooldown: 20s => 15s
New move effect: Increase Attack & Defense by (25 + (0.5 x lvl)), and reduce speed by (40 + (1.0 x lvl) for 10 seconds.
Flame Wheel
Energy cost: 50 => 80 (+30)
Cooldown: 25s => 15s
Move hits: 32
Hit Power: 31
Total Power: 992 (-128)
New move effect: 0.35% chance per hit to deal 50% extra damage and reduce enemy attack by (15 + (0.5 x level)) for 10 seconds.
Focus Energy
Energy cost: 40 => 120 (+80)
Cooldown: 15s => 30s
New move effect: Change attack and special attack boosts from (.15 x lvl x nature factor) to (25 + (.5 x lvl x nature factor)) for 15 seconds.
Fury Swipes
Energy cost: 15 => 69 (+54)
Cooldown: 1s => 7s
Move hits: 2-5
Hit Power: 180
Total Power: 540 avg (+240)
Growl
Energy cost: 30 (unaltered)
Cooldown: 10s => 15s
New move effect: Decrease enemy attack by (25 + (0.5 x lvl)) for 10 seconds.
Growth
Energy cost: 50 => 60
Cooldown: 15s (unaltered)
New move effect: Increase attack and special attack by (25 + (0.5 x lvl)) for 10 seconds.
Gust
Energy cost: 50 => 55 (+5)
Cooldown: 8s => 5s
Move hits: 32
Hit Power: 18
Total Power: 574 (-146)
New move effect: Projectile speed increased
Harden
Energy cost: 20 => 30 (+10)
Cooldown: 15s (unaltered)
New move effect: Increase Defense by (25 + (0.5 x lvl)) for 10 seconds.
Heal Bell
Energy cost: 50 => 120 (+70)
Cooldown: 30s => 40s
New move effect: Heals 20% for all allies in a 10 meters radius (including self) 12/12/24 Move Adjustments
Hitmonchan now learns Comet Punch by default.
Agility : Increased duration from 10s to 15s.
Blizzard : Stat buffs increased to (25 + (.25 x level).
Horn Attack
Energy cost: 20 => 70 (+50)
Cooldown: 8s => 5s
Move hits: 1
Total Power: 650 (+200)
New move effect: 30% chance to stun for .5 seconds. (flinch)
Horn Drill
Energy cost: 75 => 155 (+80)
Cooldown: 30s => 25s
Move hits: 1
Total Power: 1500 (+500)
New move effect: 25% chance to deal 50% increased damage. (crit)
Hyper Beam
Energy cost: 120 => 193 (+73)
Cooldown: 25s => 27s
Move hits: 12
Hit Power: 204
Total Power: 2450 (+700)
Ice Beam
Energy cost: 55 => 118 (+63)
Cooldown: 16s => 26s
Move hits: 12
Hit Power: 123
Total Power: 1476 (+6)
New move effect: 1% chance on hit to freeze.
Ice Punch
Energy cost: 30 => 80 (+50)
Cooldown: 10s => 6s
Move hits: 1
Total Power: 750 (+100)
New move effect: 10% chance on hit to freeze.
Karate Chop
Energy cost: 15 => 55 (+40)
Cooldown: 3s => 4s
Move hits: 1
Total Power: 500 (+200)
New move effect: 25% chance to deal 50% increased damage. (crit)
Low Kick
Energy cost: 15 => 85 (+70)
Cooldown: 3s => 6s
Move hits: 1
Total Power: 800 (+525)
Mega Kick
Energy cost: 50 => 125 (+75)
Cooldown: 12s => 17s
Move hits: 1
Total Power: 1200 (-50)
Mega Punch
Energy cost: 40 => 74 (+34)
Cooldown: 5s => 7.5s
Move hits: 1
Total Power: 690 (+190)
Metal Claw
Energy cost: 25 => 55 (+30)
Cooldown: 3s => 5s
Move hits: 1
Total Power: 500 (+180)
Night Shade
Energy cost: 40 => 55 (+15)
Cooldown: 5s => 3s
Move hits: 1
Total Power: 375 (+75)
Pound
Energy cost: 15 => 45 (+30)
Cooldown: 3s
Move hits: 1
Total Power: 400 (+150)
Rock Throw
Energy cost: 25 => 53 (+28)
Cooldown: 6s => 5s
Move hits: 1
Total Power: 380 (+80)
Scratch
Energy cost: 20 => 45 (+25)
Cooldown: 3s
Move hits: 1
Total Power: 400 (+150)
Self Destruct
Energy cost: 100 => 255 (+155)
Cooldown: 60s => 16s
Move hits: 1
Total Power: 2000 (+500)
Spite
Energy cost: 25 => 10 (-15)
Cooldown: 30s => 10s
Move hits: 1
Total Power: 30
Vine Whip
Energy cost: 25 => 50 (+25)
Cooldown: 5s => 3s
Move hits: 1
Total Power: 450 (+330)
Vice Grip
Energy cost: 25 => 50 (+25)
Cooldown: 15s => 4s
Move hits: 1
Total Power: 550 unaltered
Wing Attack
Energy cost: 35 => 38 (+3)
Cooldown: 3s => 2.5s
Move hits: 1
Total Power: 330 (-45)
2/1/25 Move Adjustments
- Earthquake properly follows the user again
- Gust no longer changes target.
- Lick and Zap Cannon have been given flinch instead of paralyze for utility and balancing purposes.
- Wing attack cooldown reduced from 3 seconds to 2.5 sec.
Leer
Energy cost: 20 => 30 (+10)
Cooldown: 8s => 5s
New move effect: reduces target defense by (25 + (.25 x lvl)) for 10 seconds
Lick
Energy cost: 15 => 35 (+20)
Cooldown: 3s => 2s
Move hits: 1
Total Power: 300 (+50)
New move effect: 30% chance on hit to flinch.
Thunder Punch
Energy cost: 30 => 80 (+50)
Cooldown: 10s => 6s
Move hits: 1
Total Power: 750 (+100)
New move effect: 10% chance on hit to paralyze.
Water Gun
Energy cost: 30=> 55 (+25)
Cooldown: 6s
Move hits: 16
Hit Power: 40
Total Power: 640 (-180)
Twister
Energy cost: 65 => 55 (-10)
Cooldown: 20s => 5s
Move hits: 28
Hit Power: 21
Total Power: 588 (-254)
New move effect: 1% chance on hit to paralyze.
Zap Cannon
Energy cost: 40 => 88 (+48)
Cooldown: 15s => 10.5s
Move hits: 1
Total Power: 660 (-140)
New move effect: 25% chance on hit to flinch.
2/27/25 Move Adjustments
Due to the desire of the commnunity, gust can now re-target again.
Flamerthrower
Energy cost: 60 => 118 (+58)
Cooldown: 15s => 16s
Move hits: 16
Hit Power: 92
Total Power: 1470 (-630)
New move effect: 1% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds.
Heat Wave
Energy cost: 100 => 124 (+24)
Cooldown: 90s => 30s
Move hits: 60
Hit Power: 28
Total Power: 1680 (+180)
New move effect: .25% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds.
Leech Life
Energy cost: 40 => 105 (+65)
Cooldown: 10s => 10.5s
Move hits: 1
Total Power: 800 (+650)
New move effect: heal for 50% of damage dealt
Magical Leaf
Energy cost: 40 => 51 (+11)
Cooldown: 3s => 3.5s
Move hits: 1
Total Power: 365 (-35)
Magnitude
Energy cost: 35 => 98 (+63)
Cooldown: 18s => 6s
Move hits: 1 (4x-10x multiplier)
Hit Power: 105
Total Power: 420-1050
Meditiate
Energy cost: 40 => 30 (-10)
Cooldown: 5s => 15s
New move effect: Increase attack by (25 + (.25 x lvl)) for 10 seconds.
3/7/25 Move Adjustments
New Weather Effects have been added to maps!
- Thunderstorm weather gives Electric-type resistance.
- Rain weather gives Water-type resistance.
- Blizzard weather gives Ice-type resistance.
Every 30 minutes to 1 hour, there is a chance for weather effects:
There is a 10% chance that the weather changes.
There is a 45% chance that the weather remains the same.
There is a 45% chance that the weather clears up (Clear skies).
Leer and screech have been reverted to the old formulas temporarily until new hp scaling comes.
We've begun to work on status effects. The first portion of burn was implemented, which is an attack reduction.
Meditiate
Energy cost: 40 => 30 (-10)
Cooldown: 5s => 15s
New move effect: Increase attack by (25 + (.25 x lvl)) for 10 seconds.
Defense Curl
Energy cost: 50 => 30 (-20)
Cooldown: 20s => 15s
New move effect: Increase defense by (25 + (.25 x lvl)) for 10 seconds.
Fire Blast
Energy cost: 80 => 143 (+63)
Cooldown: 6s => 15s
Move hits: 1
Total Power: 1100 (+300)
New move effect: 10% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds
Note: projectile now has full tracking and increased distance.
Fire Punch
Energy cost: 30 => 80 (+50)
Cooldown: 10s => 6s
Move hits: 1
Total Power: 750 (+100)
New move effect: 10% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds
Ember
Energy cost: 25 => 55 (+30)
Cooldown: 5s => 4s
Move hits: 1
Total Power: 400 (+150)
New move effect: 10% chance to reduce enemy attack by (25 + (0.5 x level)) for 10 seconds
Fire Spin
Cooldown: 7s => 8s
Move hits: 12
Hit Power: 48
Total Power: 574 (+160)
Flame Wheel
Hitbox has been increased by roughly +1.5x
VFX now scales to size of pokemon
Gives allies in proximity a speed boost of lvl + 50
Heat Wave
Energy cost: 100 => 124 (+24)
Cooldown: 90s => 30s
Move hits: 28
Hit Power: 48
Total Power: 574 (+160)
Spark
Energy cost: 40 => 86 (+46)
Cooldown: 8s => 11s
Move hits: 32
Hit Power: 34
Total Power: 1088 (+88)
New move effect:1.5% chance per hit to paralyze (once per target)
Thunder
Energy cost: 80 => 143 (+63)
Cooldown: 35s => 18s
Move hits: 1
Total Power: 1100 (+100)
New move effects: hits all enemies and in AoE around the target. 30% chance per hit to paralyze (once per target)
Thunderbolt
Energy cost: 80 => 143 (+63)
Cooldown: 35s => 18s
Move hits: 1
Total Power: 1100 (+100)
New move effects: hits all enemies and in AoE around the target. 30% chance per hit to paralyze (once per target)
Metal Claw
New move effect: 10% chance on hit to increase attack by (25 + (.25 x level)) for 10 sec
Mud Slap
Energy cost: 10 => 30 (+20)
Cooldown: 9s => 3s
Move hits: 1
Total Power: 200 (-420)
New move effect: 35% chance to reduce enemy attack & special attack by (25 + (0.5 x level)) for 10 seconds
Tail Whip
Energy cost: 50 => 30 (-20)
Cooldown: 10s => 15s
New move effect: reduce target defense by (25 + (.25 x lvl)) for 10 seconds.
Twister
Paralyze bug has been fixed and can only happen once per target.
Magical Leaf
Energy cost: 45 => 51 (+6)
Cooldown: 3s => 3.5s
Move hits: 1
Total Power: 365 (-35)
New move effect: removed ability to stun
Outrage
Energy cost: 40 => 125 (+85)
Cooldown: 3s => 12s
Move hits: 1
Total Power: 1200 (+400)
New move effect: Causes the user to become confused. and reduces attack and special attack by (25 + (0.5 x level)) for 10 seconds.
Pin MIssle
Energy cost: 40 => 109 (+59)
Cooldown: 3s => 8s
Move hits: 2-5
Total Power: 750 avg
New move effect: projectiles can penetrate targets
3/14/25 Move Adjustments
Three new status effects have been introduced:
- Burn; fire damage over time debuff
- Posion; poison damage over time debuff
These effects take away 5% of HP over 10 seconds, however, burn deals fire type damage and poisoning deals poison type damage, so typing affects the damage.
Poison damage gradually increases, while burn damage decreases over time.
Confusion
The Confusion status has been added. It now lasts randomly between 5 and 15 seconds, with damage varying over time.
It deals 5% as Psychic type of the opponent's remaining HP as damage.
These damages are affected by boss rank for PvE. As ranks increase it reduces the percentage. (For example, a rank 5 boss only takes 1% over 10 seconds.)
Move Tweaks:
Ember: now has 10% of chance to burn
Fire Blast : now has 10% of chance to burn
Fire Punch : now has 10% of chance to burn
Fire Spin : now has 1% of chance to burn per hit
Flame Wheel : now has 1% of chance to burn per hit
Flamethrower : now has 1% of chance to burn per hit
Heat Wave : now has .25%% of chance to burn per hit
Water Pulse: now has 20% chance to inflict Confusion on targets
The Formulaus for some debuff moves were altered so wild pokes arent so oppressive.
Leer : Reduce the defense of your target by your level x 0.5 for 10s
Tail Whip : Reduce the defense of your target by your level x 0.5 for 10s
Screech : Reduce the defense of your target by your level x 0.75 for 15s
Powder Snow
Energy cost: 15 => 55 (+40)
Cooldown: 4s (unaltered)
Move hits: 1
Total Power: 400 (+100)
New move effect: 10% chance to freeze.
Poison Sting
Energy cost: 25 => 24 (-1)
Cooldown: 3s => 2s
Move hits: 1
Total Power: 150 (-250)
New move effect: 10% chance to poison.
Posion Gas
Energy cost: 100 (unaltered)
Cooldown: 70s => 30s
Move hits: 60
Hit Power: 15
Total Power: 900 (+200)
New move effect:25% chance to poison per hit & ally poison type in the AoE get a Special Attack bonus of (0.3 * owner level + 15).
Sludge
Energy cost: 20 => 87 (+67)
Cooldown: 4s => 6s
Move hits: 1
Total Power: 650 (+420)
New move effect: 30% chance to poison.
Sludge Bomb
Energy cost: 30 => 118 (+88)
Cooldown: 8s => 9s
Move hits: 1
Total Power: 900 (+250)
New move effect: 30% chance to poison.
Twin Needle
Energy cost:30 => 73 (+43)
Cooldown: 4s => 5s
Move hits: 2
Hit Power: 250
Total Power: 500 (-100)
New move effect: 10% chance to poison.
Confusion
Energy cost: 50 => 68 (+18)
Cooldown: 8s => 5s
Move hits: 10
Hit Power: 57
Total Power: 570 (-150)
New move effect:1% chance on hit to both inflict confusion status and reduce the enemy's Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds.
Confuse Ray
Energy cost: 56
Cooldown: 5s => 10s
New move effect: Will no longer deal direct damage
Both inflicts confusion status lower the enemy's Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds.
Supersonic
Energy cost: 35 => 30 (-5)
Cooldown: 16s => 11s
Move hits: 6
Hit Power: 76
Total Power: 455 (+65)
New move effect: 55% chance on cast to inflict confusion
Outrage
Energy cost: 40 => 125 (+80)
Cooldown: 3s => 12s
Move hits: 1
Total Power: 1200 (+320)
New move effect: Both inflicts confusion status on self and lowers own Attack and Special Attack by (25 + (0.25 × level)) for 10 seconds.
Sand Attack
Energy cost: 10 unchanged
Cooldown: 5s => 15s
Move hits: 20
Hit Power: 0
New move effect: Reduce the enemy's Attack and Special Attack by (25 + (0.25 × level)) while and radius and 10% chance on hit to inflict confusion status.
~~ Written by Eclipse ~~